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Default Shadows and Reflections - Similar to BoxShot 3D

Michael Wilson 7 years ago updated 5 years ago 0
I really like how in BoxShot 3D there was a default light source that created great cast shadows on the floor along with the reflection of the object without having to modify too much. It was just there when you placed an object. I am having difficulty recreating those shadows and to even get a reflection on the floor.

It would be great if there was a basic and advanced lighting option that allowed you to toggle between the standard light source like in the default setup in 3D and one which allowed the customization that is available in the BoxShot 4. If there is a way to achieve this in the new version, could you or someone please post a tutorial?

Answer

Answer
Old shadows have been added in the last release, see the tutorials for reflection details. If you still need floor reflection like in Box Shot 3D, please submit one more idea.
I did notice that by going to the Tools/Settings and changing the Skylight to Screen Space rather than the default Simple helped a lot.
I agree, the reflections options were great on Box Shot 3D... also the ability to scale proportionately like the previous version would be great
@Kully I found that if you want to scale an object proportionately you can click on the black box in the center of the object when you have the scale tool selected and click and drag. It will scale proportionately when you do that.
I have the same problem with lightning, and love the simple and basic lightning features in BoxShot3D.
I couldn't agree with this more. While it looks like a more robust lighting system is being developed, my brain can't wrap around it.

The reason Boxshot 3D has been such a great product for me is because of the simplicity of the user interface. There is a real danger in making BS4 too complicated by trying to do everything for everybody.

That is not to say that BS4 can't be better than previous versions, but it needs to do the hard things in a very understandable, simple way.
I agree; the existing default light source/shadow setting on the 3D demo was great. You've got my vote on this suggestion.
You can insert a 'Simple: Plane' item from the Shapes menu, then drop a 'Laminated Floor Reflection' material from the Materials menu. The reflections don't show on the preview but they will render. Only thing is, the entire floor is there, which isn't great but it might be ok for some. I agree the settings in BS3 were better.
I can get the shadow effect pretty close to BS3 on a defined floor material, but the option of using transparent scene with shadows in BS3 is just too great to be ignored. It gives me the freedom of choice when I place the rendered pic into catalogues in InDesign.
Just an FYI, by following MrJackal's suggestion I was able to achieve a floor reflection, by inserting a "Simple Plane" under the product which I was rendering (in this case, a magazine) and applying a "Limited Floor Reflection" (not "Laminated," although that would be an interesting material) material to the plane surface. It worked pretty nicely with minimal tweaking, and the amount of blur can be adjusted on the menu to the right.
Answer
Old shadows have been added in the last release, see the tutorials for reflection details. If you still need floor reflection like in Box Shot 3D, please submit one more idea.