Owlet Support
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+10
Floor reflection in Owlet
Maybe I'm wrong (or the reason is that I have free version) but the floor reflection in Owlet rendering doesn't seems the same of Boxshot. I would like to have the chance to choose the Owlet's way and the Boxshot's way.

+9
Completed
Put on the Floor
Owlet better have command Put on the Floor like Boxshot, it save much times if work on project with many 3D models.

+8
Add alignment/distribute tools to Owlet
It has been very helpful to have this feature in Boxshot (although it's a bit clunky compared to Adobe's Align tools.) I am finding myself bringing .dae's of boxes that I set up in either Boxshot or Origami into Owlet, and then arranging them in Owlet on a pre-built shelf. So I actually find I need the Align tools more in Owlet than any other boxshot software.

+8
Add the ability to crop a render
Currently if you want the object to fill the entire screen, you can choose "Fit to View" but this changes the perspective dramatically on a smaller object. Changing the aspect ratio doesn't quite cut it either. To get the perspective angle I need, I end up with quite a lot of 'dead' space surrounding the object that I have to go and crop in Photoshop later. Having the ability to set a canvas size or crop before saving would be really nice.

+7
In Owlet have abilities to save scene properties in snapshots as a 5th option
When we create a snapshot for the camera state it would be nice that we also have the option to save the scene properties. It could be a 5th check mark under SAVED INFORMATION.

+5
Hold shift key while rotating a model to snap to 45º, 90º etc..
It would be very handy when using the rotate tool on a model to be able to snap to 90º at least. I know we can manually enter a value in the properties panels but it seems that this would be a natural thing to add.
(Unless I missed this feature somewhere, I'm still getting used to Owlet)
(Unless I missed this feature somewhere, I'm still getting used to Owlet)

+3
Add materials or objects, that render to steam, fog, fire...
New materials, that render to steam, fire, dust, fog, water... Would love this ;-) Or is there a way to simulate this?
Thanks!
Joerg

+3
Planned
Decals for Owlet :)
as in Koru and Boxshot lest make Decals working in Owlet with all texture setup benefits

+3
Completed
easy merge or replace material
We can export Owlet materials BUT we can not, as in BoxShot, replace any material in scene - on this that we have saved we can only import it to scene. Thats problem, eg. we import round object from BoxShot so we have many meshes with the same material. Using one from library is the problem
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