
+5
Sorry, no
Love WebGL export... please bring this past BETA in version 4.10 or 4.11
Simply improve the export of WebGL from (beta), perhaps to include shadows and reflections?
Hands down, Boxshot4 export WebGL beats Blenders offering of exporting .X3D code, copy and pasting the code into the suggested online weblink to convert to HTML5; copy and paste again resulting code - save file. And the result is not a responsive scalable file, either.
Hands down, Boxshot4 export WebGL beats Blenders offering of exporting .X3D code, copy and pasting the code into the suggested online weblink to convert to HTML5; copy and paste again resulting code - save file. And the result is not a responsive scalable file, either.
Answer

0
Answer
Vitaly Ovchinnikov 4 years ago
We have dropped out WebGL export from Boxshot in favor of Koru which is now free even for non-commercial usage. There's no reasons for us to keep two similar functionalities in two different applications. Consider switching to Koru for your WebGL export.

• suggested weblink for Blender is this:
http://doc.instantreality.org/tools/x3d_encoding_converter/
http://doc.instantreality.org/tools/x3d_encoding_converter/

Answer
We have dropped out WebGL export from Boxshot in favor of Koru which is now free even for non-commercial usage. There's no reasons for us to keep two similar functionalities in two different applications. Consider switching to Koru for your WebGL export.
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