bottle not rendering like the rough preview

Todd5000 11 months ago updated by Vitaly Ovchinnikov 11 months ago 1

I've got a bottle that is a green glass texture. When I view in high res preview or start the render it shows up black. I've tried flipping normals which has worked in the past. Images attached. It views fine in rough preview.


OpenGL preview is not accurate when it comes to semi-transparent glass, so it may look different. Consider switching to raytracing preview which is more realistic. There is a button for that in the toolbar. Then you could increase the attenuation parameter of the glass material to make it more transparent.