
0
Not a bug
Unable to texture imported STL model
I just upgraded to Ultimate to be able to import an STL 3D model. That actually worked really well, but I am not able to apply a texture (or a roughness map or bump map, for that matter). It just applies a single solid color to the model. What am I doing wrong?
Customer support service by UserEcho
STL does not support UV mapping, so when you apply a texture, Boxshot doesn't know how to put it properly. You can make a simple mapping right in Boxshot in model editor: