You probably need to add a "top" marker. See here https://boxshot.com/origami/tutorials/basic/bottom/ for more details.
Sure, we probably need to add some effects tutorials. Here is a good place to start: https://boxshot.com/boxshot/tutorials/advanced/foil/ - it is for Boxshot, but it explains the basic principles that can also be applied to Koru.
You can also try a built-in hot foil material:
Basically, you need a base (diffuse) texture, reflection mask and a heightmap for relief. Then it is all about fine-tuning parameters until it looks perfect. Let me know if the information above doesn't help, as it may take time to make a detailed tutorial.
Sure, you can do this here:
Also have a look at this tutorial https://boxshot.com/boxshot/tutorials/advanced/glass/ especially the medium color section for better control of the liquid color.
Boxshot has simpler materials, compared to Koru and Owlet, so you can't have multiple layers there. We have some plans for that in the future, but the main goal is to keep Boxshot a simpler tool. You can start in Boxshot, then export to Koru or Owlet for further scene improvements.
As for Boxshot vs Koru, Boxshot is for modelling and rendering scenes. Koru is for exporting 3D scenes to HTML. You use Boxshot if you need to make a standard 3D object from scratch, like a book, or box, or a coffee cup. You can apply your artwork, compose layouts and so on. Then you can render that to a still image or a simple animation for your customers/visitors. However, if you need an interactive 3D object for your customers, you need Koru as it lets you export the scene you have to interactive 3D model accessible right in the browser.
The chain is: Origami -> Boxshot -> Koru, Owlet, Boxshot VR
Hope this helps.
Using decals is not a best way to go for whole-side images like yours. As the shape itself is made in Origami, you got a good texture mapping and can easily make a proper reflection mask (that you have almost done already). Here I applied a better reflection mask to your scene:
The mask is based on your decal texture, I just added a black background (so it doesn't reflect where it shouldn't) and increased the visibility of the snowflakes:
Decals are good for small "labels", when you need to wrap something into a texture, you'd better use the standard side artwork in Boxshot, which is much more predictable at wrapping.
Let me know if it helps.
For custom imported objects a lot of things matter. From the top of my head, it could be either duplicated geometry so you have two meshes at the same place and see two materials, or you can have a single material applies around the whole mesh. In both cases you will see what you see.
Can you upload a minimal Boxshot project + minimal art here, please?
Sure, before we start please let me know what is the object on the screenshots? Is that a plane or image or a custom imported object?
Could you elaborate on that, please?
In version 3 we've got them combined into a single "custom text" object that you can customize the way you want.
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