STL does not support UV mapping, so when you apply a texture, Boxshot doesn't know how to put it properly. You can make a simple mapping right in Boxshot in model editor:
You probably have them both installed and running the old one instead of the new one. You can always check the version after downloading by right-clicking the application and selecting "Get Info" in the popup menu, there will be version there.
There is no dedicated list, but you can go through the blog posts to see what's been done. Here are some links to start:
Hi, unfortunately I can't tell the timeframe yet, but this is in the list and doesn't look complex, so it will be probably added in one of the next updates.
Make sure you use these settings when exporting SVG in Illustrator:
The most important items are Styling and Decimal as the first one lets Origami read crease lines properly and the second one makes sure there is enough precision in the exported data.
So, the question is about these tabs?
Yes, they are based on the paper thickness. What do you think would be the best formula for their length?
Can you share a small example?
Can you share a simple exported model, so I can have a look? Origami 3 is designed to work with Boxshot 5 and Collada parameters were changed a bit in Origami 3, but there must be a way to fix this in version 4, too. So a small sample would help.
Of course, everything can be made adjustable, but we still try to keep the number of parameters low to keep everything simple. What are the tabs in question?
This is the internal Illustrator error meaning that the artwork is too big to fit into the canvas. Try re-arranging the artboards so there is enough space for them in the canvas. It might also help to temporary disable the backside and export just front side first. Then you might need to create the backside artboard manually, so Origami can use that.
You are welcome to share the Origami project in question, so we can have a closer look.
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